EN

I design results that are quickly understood and long remembered

I am someone who turns complex production workflows into repeatable structures that are easier to understand, with lower cognitive load and fewer rounds of trial and error.

Before adding polish, I organize the structure first so that people’s time and attention do not leak away.

The same principle applies whether I am building content or tools. I believe what matters is not simply making something look more impressive, but making it easier to understand and more reliably reproducible.

That is why I work in the following way

  • Message structure design — I organize complex information into a short, clear flow of hook → premise → conflict/solution.
  • Reducing cognitive load — I refine information density and visual flow so that understanding does not break, even in short-exposure formats like cards, banners, and shorts.
  • Fixing the SSOT — I lock the core message and source data into a single source of truth, while allowing only channel-specific variations.
  • Securing a minimum quality floor — I design against real viewing conditions so that results do not fall apart after resizing, compression, or upload.
  • Rework-prevention workflow design — I turn repetitive manual processes into tools and rules, reducing errors and communication costs.

Strengths

Building structures that can be understood quickly

Even when the information is complex, I compress it into a hook → premise → conflict/solution structure so it can still be understood within a short format.

This is especially effective in short-exposure environments such as banners, SNS cards, and shorts.

Turning repetitive work into tools and workflows

I do not leave repetitive manual production workflows as they are. Whenever possible, I turn them into tools and formalized rules.

This improves not only speed, but also consistency and reproducibility.

Judging quality by final exposure conditions

I do not think it is enough for a design file to look good on its own.

I design a minimum quality floor based on how it will actually appear after upload, after print, and in the final real-world usage environment.

Organizing by standards, not just instinct

Rather than pushing work forward on intuition alone, I tend to focus on identifying which standards make results more stable, and then preserving those standards as reusable structures.

Cases

Short-form structure design

I grew a reptile shorts channel to 6,000 subscribers within 1–2 months. The key to that result was not sensational presentation, but structuring the content so that it could be understood in a short amount of time.

  • Format-friendly information placement
  • Subject selection that was niche, but still easy to understand
  • Dry, rhythmic editing without excessive sentimentality

Through this experience, I learned in practice that the shorter the content is, the more precise its structure and timing need to be.

Editing that completes explanation within one minute

In my YouTube editing work, I have compressed complex issues into a one-minute structure of: “problem statement → background → conflict → solution.”

I am strong at reducing complex content into a shorter form without losing its core meaning.

I handle scene transitions, subtitle timing, and emphasis not simply by feel, but through rhythm and units.

That sense ultimately leads to reducing cognitive noise and lowering drop-off.

Work Principle

Keep only one latest source.

I fix the original and the source data in one place, and allow everything else only as reference or variation.

Separate scope first.

I make the current processing scope explicit so that tasks, versions, options, and output conditions do not get mixed together.

Trust records more than memory.

I leave logs, checkpoints, and sample-based standards so that when quality issues occur, the cause can be traced back quickly.

Validate against the final exposure environment.

I judge results not by the working file itself, but by how they perform in the real upload, print, and usage environment.

📁 Featured Works

Image-to-Dot Conversion Tool

I create and optimize image assets for SNS, banners, and shorts so that their forms remain intact even after resizing and compression.

  • Problem Existing image-based pixel art tools did not produce satisfying results.
  • Solution I built a custom tool using my own algorithm.
  • Value With only a small amount of retouching, it can reproduce the quality of hand-made pixel art.

#PixelArt #Branding #Unique

AI Image Anti-Training Tool

For IP-based asset production, I design workflows and production standards that proactively manage copyright and secondary-use risks.

  • Problem Unauthorized training of lightweight AI models through indiscriminate crawling of creative works.
  • Solution I created a training-disruption filter using chaos theory, the Lorenz equation, and bitonic sort.
  • Value It appears possible to neutralize learning by lightweight AI models, though determined large-scale training may still be difficult to block completely.

#AntiTraining #CreativeProtection #CreativeEthics

WebGPU Bookbinding Simulation & Physical Stress Test for Zero Print Failure

Even in campaign production, I reduce rework by validating readability and quality against worst-case exposure conditions such as mobile, low bandwidth, and short exposure time.

  • Problem Repeated quality degradation created delivery and deadline risks.
  • Solution I verified samples against quality standards that could survive even under worst-case conditions such as uncoated paper and KM-1.
  • Value Instead of relying on instinct, I used sample-based evidence to reselect print shops and processes, preventing failures in advance.

#RiskControl #SampleValidation #OnTimeDelivery

Design Branding & Variable Data Printing

Even when channels increase, I keep the core message fixed as a single SSOT and produce large quantities of assets under consistent rules, reducing errors and revision costs.

  • Problem Editing costs and typo risks exploded in small-batch, multi-item printing workflows.
  • Solution I converted the workflow into a variable-data process using Spreadsheet → CSV → AI template injection.
  • Value Data-driven output based on SSOT improved stability in large-scale production and reduced the risk of rejection by vendors.

#VariableDataPrinting #QRIntegration #WorkflowEfficiency

Character Theme Cafe Co-Hosting / Design

In IP-based campaigns, I can design a consistent experience by unifying online and offline deliverables under one tone.

  • Problem A character-themed event required design production and on-site operational resources.
  • Solution I joined as a co-host, producing key visuals, printed materials, and on-site design support.
  • Value Through fan-focused experience design and production management, I maintained a consistent tone and manner across event-based content.

#ThemeCafe #TheWitchFromMercury #CoHost

Image-Based Map Baker

I organize art resources into forms that can be produced repeatedly, increasing reuse and variation speed in campaign production.

  • Problem Substance- or Marmoset-based baking required too much tool expertise and setup cost for repeated production.
  • Solution I built a tool that generates maps through an image → converter → map workflow.
  • Value By extracting Z-depth from images, it becomes easy to bake normal maps and AO maps.

#Baking #NormalMap #EasyGameMapBaker

Video to GIF/WebM Converter

This tool can be used immediately in operational content production, quickly repurposing patch, event, and raid highlights into short-form clips for SNS and shorts.

  • Problem Existing video-to-GIF conversion workflows were too slow for the resulting quality loss and inefficient for repeated production.
  • Solution I built a custom conversion pipeline that automates high-quality GIF/WebM output.
  • Value This made it possible to mass-produce short teaser and highlight assets quickly, improving campaign operation speed.

#GIF #MotionPage #HighQualityVideoConversion

Acrylic Goods Mockup Tool

Even in goods and offline production, this tool reduces preview confirmation and communication costs, shortening production lead times.

  • Problem Manual mockup production took too much time and caused repeated revision costs.
  • Solution: I built an automatic mockup generation workflow using image → extrude → mock-up.
  • Value It automates acrylic mockups based on images.

#MockupTool #AcrylicMockup #AutoPreview

Cutline Tool (Acrylic Production Automation Pipeline)

Even in campaign asset production, I reduce rework and stabilize production speed by fixing rules for specifications, layers, and versioning.

  • Problem Rework kept occurring due to repeated path and layer errors in manual cutline and white-layer output.
  • Solution I built a semi-automated tool, Route_C1, based on the workflow mask → contour → offset → export.
  • Value By fixing variable options, smoothing, and layer rules, the tool can quickly generate standardized PDF outputs and reduce communication costs in production.

#CutlineSeparation #PDFIntegrity #JSXAutomation

Dadumdadum (ICC-Based Image Quality Preservation Tool)

Even when distributing SNS, banner, and card-news assets across multiple platforms, I optimize them based on actual post-upload exposure quality.

  • Problem Automatic correction and compression on platforms easily damaged sharpness and detail during upload.
  • Solution I designed an ICC-based pipeline and upload specifications, such as 1600px, to minimize unwanted correction.
  • Value Through ICC-aware downscaling and correction control, the tool preserves lines and detail even in final exposure environments, securing a minimum quality floor for assets.

#QualityFloor #MeasuredStandards #ImageOptimization 

Archive

✉️ Contact

  • Email: [ragoon703@gmail.com]
  • Stack: Photoshop, Illustrator, HTML, CSS, JS, WebGL / WebGPU Pipeline